CourtView Reforge Signal Tesseract

COURTVIEW

Automated line calls, instant replay from every angle, and projection games for indoor courts. No human operators. No cloud dependency. Just hardware in the building and software that sees everything.

01 - Hardware

3D Facility Layout

Two types of cameras serve different roles. High-speed tracking cameras handle ball detection and line calls. 4K video cameras handle replays and the live feed. All mounted to the existing ceiling infrastructure.

▶ Click to interact
5
Tracking Cameras (High-Speed)
5
Video Cameras (4K)
1
Ceiling Projector
1
Courtside TV
02 - Tracking

High-FPS Ball Tracking

High-speed tracking cameras capture every frame with zero motion blur. The system identifies the ball in every frame, follows its trajectory, and detects the exact moment it contacts the court surface.

BALL TRACKING: TRAJECTORY ANALYSIS
HIGH-SPEED
ZERO MOTION BLUR | MULTI-CAMERA FUSION
BOUNCES: 0
High
Frame Rate
Zero
Motion Blur
Industrial
Camera Grade
Real-Time
Processing Latency
03 - Line Calling

Automated In/Out Calls

At the moment of the bounce, the system maps the ball's landing position to court coordinates using pre-calibrated geometry. It checks whether any part of the ball overlaps any part of a line. Always IN or OUT — no hedging, no ambiguity.

LINE CALLING: BOUNCE DETECTION
ANALYZING
74mm BALL | 50mm LINE WIDTH
DISTANCE: 0mm
ZERO
Human Operators
Instant
Call Delivery
5
Camera Angles
5s
Call Shown on TV
04 - Replay

Multi-Angle Instant Replay

Video cameras continuously record to a 120-second rolling buffer. Hit the button on the net post and the last 8 seconds play back on the courtside TV. Pull up any moment on your phone, swipe through angles, share clips.

REPLAY: MULTI-ANGLE TIMELINE
RECORDING
120s BUFFER | INSTANT ACCESS
CLIPS: 0
4K
Capture Resolution
Mobile
Web App Access
Wireless
Button Trigger
8s
Clip Duration
05 - Projection

Interactive Court Games

A ceiling-mounted projector displays target zones on one service box. Hit a serve and the system scores placement accuracy in under 100 milliseconds. Solo practice with zone-based scoring — corners, deep, mid, and short targets.

PROJECTION: TARGET GAME
SERVE CHALLENGE
AUTOMATED CONTROL | <100ms RESPONSE
SCORE: 0
Automated
Projector Control
Serve
Challenge Mode
<100ms
Response Time
100%
Court Utilization
ZONE 01
Corners
High-value targets in the service box corners.
ZONE 02
Deep
Baseline-depth zones for power placement.
ZONE 03
Mid
Center-court targets for consistency drills.
ZONE 04
Short
Near-net placement for touch and finesse.
06 - Architecture

On-Site Compute. Zero Cloud.

A single PC handles both courts — tracking, line calls, clip encoding, game rendering, web server, and database. A secure tunnel provides external access. All processing stays local. No cloud compute dependency.

NETWORK: SYSTEM TOPOLOGY
ONLINE
LOCAL PROCESSING | SECURE TUNNEL
NODES: 3
1
PC (Both Courts)
24-Port
Network Switch
ZERO
Operators Required
1.5TB
NVMe + SSD Storage
01
Cameras
Wired connections for all cameras. Ethernet powered.
02
Single PC
Tracking, line calls, clip encoding, game rendering, web server.
03
Secure Tunnel
Secure external access at play.streamsoar.com.
04
Player Devices
QR scan to open web app. Works on any network. No install.
07 - Player Experience

Mobile Web App. No Install.

Scan the QR code on the net post. The CourtView site loads instantly in your browser. No download, no account. Browse clips, trigger replays, and select game modes. Share clips via link, iMessage, Instagram, or TikTok.

PLAYER: MOBILE EXPERIENCE
WALK ON
BROWSER-BASED | NO INSTALL
SESSION CLIPS: 0
Real-Time
Data Updates
Any
Device Support
QR
Code Access
0
Downloads Required
01
Scan QR
Opens mobile site instantly. No app store, no account creation.
02
Play
Line calls appear on TV automatically. Hit button for replays.
03
Browse
Timeline of every clip, call, and highlight from your session.
04
Share
Download clips or share directly to social.
COURTVIEW