SOAR
Real-Time Volumetric Capture for Live Sports

SOAR

Capture every play, every angle, every moment in full 3D - streamed live, replayed from anywhere.

MMA Basketball Soccer Pickleball
00
Cameras
0X
Resolution
000°
Coverage
Real-Time
Processing
System Architecture

Four pillars. One platform.

Every component is purpose-built to capture, synchronize, process, and deliver volumetric content without compromise.

01 - CAPTURE
Cinema-Grade
Capture Array
20 RED Komodo-X 6K cameras mounted in 10 stereo rigs encircle the venue, capturing every angle simultaneously. Cinema sensors paired with fast prime lenses deliver sharp detail under any arena lighting.
20
Cameras
10
Stereo Rigs
6K
Per Sensor
02 - SYNC
Frame-Perfect
Synchronization
Every camera locks to a master clock via hardware genlock and timecode distribution. All 20 feeds align frame-by-frame - critical for accurate 3D reconstruction with zero drift.
<1μs
Sync Accuracy
20
Locked Feeds
03 - PROCESSING
GPU Compute
Cluster
Three GPU-dense machines handle the heavy lifting. One reconstructs 3D geometry from stereo feeds. Two AI inference nodes render volumetric output in real time using 10 high-end GPUs.
3
Nodes
11
GPUs
10G
Backbone
04 - DELIVERY
Real-Time
Streaming
Processed volumetric data streams live over a 10-gigabit backbone - ready for VR headsets, interactive web viewers, or direct integration into your existing 2D broadcast workflow. The audience chooses their angle.
Live
Latency
Angles
Analytics & Fighter Intelligence

Every punch, quantified.

Volumetric capture feeds real-time pose estimation - tracking arm extension, hand velocity, torso rotation, and impact force. No wearables, no delay.

Punch Detection

00 Joints tracked

Frame-by-frame pose estimation registers every strike through arm extension and force thresholds.

Speed & Power

000 N peak force

Hand velocity through the kinetic chain - hips, torso, shoulder, fist - yields real-time impact force.

Classification & Scoring

10 Types · 94% acc

Jabs, hooks, uppercuts, crosses, overhands - classified by trajectory and scored by clean impact detection.

Defense & Fight IQ

00 Slips / rd

Blocked punches, slips, weaves, fatigue index, ring dominance, and aggression - all tracked live.

The Broadcast Feed

A feed you control.

What arrives isn't a fixed camera angle - it's a full 3D scene. Choose any angle, any zoom, any moment. In real time.

CAM: VIRTUAL-01 AZ 0.0° · EL 15.0°
LATENCY 0.00ms
FOV 65° ZOOM 1.0×
OUTPUT NDI · 4K60
LIVE

Infinite Angles

No physical camera needed for any shot. Virtual cameras placed anywhere in the 3D scene - angles that never existed before.

Zero Additional Latency

The volumetric feed is as live as any traditional camera. Same frame, same moment - just infinitely more flexible.

Full Manipulability

Pan, tilt, zoom, dolly, crane - all virtual, all instant. Every operator becomes a superhuman cinematographer.

Direct Integration

Plugs into existing broadcast infrastructure. NDI, SDI, RTMP - whatever the truck needs, the feed delivers.

The Future of Production

Lose nothing. Gain everything.

One volumetric system replaces your entire traditional camera setup - and gives you capabilities that never existed before.

Traditional Production

What you gain

Full manipulability of every shot
Aerial perspectives - no rigging required
Instant replay from any angle
Built-in analytics overlay capability
Shot types physically impossible with traditional cameras

What changes

Camera operators work remotely - from anywhere
Directors cut from a full 3D scene, not limited feeds
Reduced on-site crew and complexity
No cable runs, no truck congestion
Your people become 10× more efficient
The Pipeline

From venue to screen.

A continuous pipeline transforms 20 live camera feeds into interactive volumetric content - all in real time.

Capture + Sync Infer Reconstruct Render Deliver
01
Capture + Sync
20 cameras in 10 stereo rigs surround the venue, simultaneously capturing every angle in 6K. A master clock locks every camera to the same timecode and genlock signal - all 20 feeds are perfectly aligned, no drift, no mismatch.
Why it matters - Even a fraction of a frame of desync would create visible artifacts in the 3D model. Hardware sync eliminates this entirely.
02
Infer
GPU-dense inference nodes run real-time AI processing on the synchronized feeds - extracting depth, segmentation, and scene understanding before reconstruction begins.
10 GPUs work in parallel to ensure inference keeps pace with the live feed without dropping frames.
03
Reconstruct
A dedicated compute node takes the AI-inferred data and builds a full 3D model of the scene in real time - geometry, texture, and depth, frame by frame.
04
Render
The reconstructed 3D model is rendered into polished, viewable volumetric content from any angle - ready for broadcast-quality output in real time.
05
Deliver
The finished volumetric stream is delivered live - integrating directly into existing 2D broadcast workflows, or feeding VR headsets, mobile apps, and interactive web players. The viewer controls the camera.
Frame Latency @ 30 FPS
0.00ms
The Build

Purpose-built infrastructure.

Every component engineered for real-time volumetric capture at broadcast scale.

Capture Array
20 RED Komodo-X 6K cameras in 10 synchronized stereo rigs with cinema-grade prime lenses
20 × 6K
Synchronization Layer
Hardware genlock with master clock distribution - sub-microsecond accuracy across all 20 feeds
<1μs
GPU Compute Cluster
3-node architecture: 1 GPU for reconstruction + 10 GPUs for real-time AI inference
1 + 10 GPUs
Network Backbone
Dedicated 10-gigabit fabric from ingest through processing to live delivery endpoints
10 GbE
Real-Time Pipeline
000.00ms
30 frames processed per second - venue to screen, every angle
What's Next

Ready when you are.

Soar is built to move fast - from proposal to venue-ready in weeks, not months.

01
Alignment
Confirm scope, venue requirements, and deployment timeline.
02
Procurement
Source all hardware. Build and bench-test the compute cluster.
03
Integration
Calibrate camera array, validate sync, stress-test the full pipeline.
04
Deploy On-Site
Install, calibrate, and go live at your first event.
Let's Talk
Let's Talk